Li and I presented the humons on Wednesday and Thursday in both Redial and Nature of Code class. Although we’ve been playing around for weeks and a lot of people already saw it, it’s still so joyful to see a lot people actually play with it at the same time.
Here’s the video from the nature of code class presentation.
A short demo of the basic motions we have so far: basic motion, jelly-ish body shape, gravity, collision, multiple ground tracks. The physics are implemented with the great toxi verletphysics library.
Basic interactions are all accessible from the phone, which allow a lot of people to interact at the same time without introducing more human-computer interfaces. In this demo video: basic movements (horizontal moving), jumping, message recording.
Another key feature of the humon project is to allow people to record and broadcast voice messages to the whole community. The instant playback will probably be replaced by a queueing system in short future, so that the audience may be able to focus on certain messages.
Some more screenshots from early processing sketches and different scenes:
The development weblog is now live too, we’ll keep updating there more often.
Check it out: humon doings
I stayed up late to check if we got into the spring show, but it’s still not out yet. Time to sleep!