Although I have not yet scoped down my thesis project to a specific and executable idea, it sits in the context where new technologies and innovations in communication tools have already changed a great deal in daily human-to-human interactions. However in such situation people are not yet ready for the much more significant social norm changes that are going to happen shortly. Are technologies like ubiquitous computing going to slow down to wait for the mainstream to catch up? Or will they just move on and embrace the new generation that grow with the new technologies and leave us behind?
In my project I would like to envision in a near future how would the re-definition and the relation of private and public evolves, in either of the following ways or their combinations:
a) a narrative animation that describes the imagined situation and how the transition is going to happen;
b) a tool that exposes one’s digital identity trace;
c) a data visualization focusing on realtime data exposure;
d) an installation that explores the new social norms under this imagined circumstances;
e) a collection of objects/installations that illustrates different aspects of possible social changes;
Related Projects:
Personas
Project website: http://personas.media.mit.edu/
Personas was created by Aaron Zinman, with help from Alex Dragulescu, Yannick Assogba and Judith Donath, as a component of the Metropath(ologies) exhibit in 2009. “It uses sophisticated natural language processing and the Internet to create a data portrait of one’s aggregated online identity. In short, Personas shows you how the Internet sees you.”
Personas visualizes the process of a machine making sense of your public data on the internet. It is not meant to be utilitarian, but more to be a critique on data mining process, which is in most cases happening behind the scene.
There are a few things that I like a lot about this project.
Firstly it is taking only public data on the internet as input. Data collection wise I would also (have to) take a very similar approach as data input for my project. Even I am predicting a future in which almost all digital information would be public and transparent (not necessarily to human beings, at some point we should be taking machines into account too), that would be a most efficient way of gathering information and it well illustrates the blurred borderline between public and private information online.
Secondly it is not aiming to be a useful tool but to expose a completely automated process. This could easily be misinterpreted given its presentation online. I also find it hard to build something that 1) looks useful/practical and 2) runs in a browser to be properly interpreted in its intended context. I got it wrong at first glance too, not a lot of people will actually read the long background description. Given that it was designed originally for a museum exhibition, it is probably facing a completely different situation while being shown separately online. If an online interaction piece is the direction I would be pursuing, I should be very careful with the presentation, and try to make it looks less utilitarian.
Also worth noting is the clean elegant interface of the project. The very limited input and interaction might have a positive effect on driving people to find out more about the underlying idea.
The personas project inspires me in a sense of the possibility of tracing online identity, and it provides an interesting presentation of showing a process but not bothering the user by too much technical details.
Master Plan
Project website: http://masterplanthemovie.com/
Master Plan is a short animation directed and produced by Ozan Halici and Jürgen Mayer in 2007. The script is based on the book “What Barry Says” by Simon Robson and “The Google Story” by David A. Wise.
Master Plan is a clear alert of the seldom noticed online privacy issue back at time, and sent a very strong message through the narrative. This project is inspiring as it was the first beautifully crafted info-graphic video project I had ever seen. Not only the presentation is great, the topic is also very close to the issue that I am interested in.
While Master Plan is mostly summarizing what already happened and proposed a very open question that it did not intend to answer, I would like to predict the future that tries to answer a few questions that have been on my mind for a while. What information we considered private but is actually widely accessible thus being pseudo private? What information is pseudo public because of misinterpretation and loss of context? How will machine make sense of the mass amount of data we have been accumulating once they get smart enough to decode them? Are we human beings going to be still in control of those data by then?
If I could get a fairly clear picture through my research in next couple weeks, and if I would be able to put together a narrative that is strong enough to support a visual conversation, I would like to borrow the form of storytelling from Master Plan to be at least part of my project to tell the story.
We Feel Fine
Project website: http://wefeelfine.org
We Feel Fine is created by Jonathan Harris and Sep Kamvar in May 2006.
As far as I know, We Feel Fine remains a lot of people’s favorite ever since its launch. It is a best example of how utilizing publicly available but usually invisible information can create a powerful art project. I am not exactly enthusiastic about the technical details behind the scene, but the idea of combining their subject interest together with the user profile information of the source makes a huge change to the nature of the project. For We Feel Fine it enables the features like filtering and clustering, but for me it means that it made possible to monitor any specific person/profile and connect that to the statements they made. Any data can become sensitive while accumulating through time, it makes a big difference to people emotionally. Any web services that holds user data for a long period of time should all realize the strong attachment of these data to their originators, no matter how boring it is.
There are so much I can take from this project, not only the visuals and interactions, but also the important emotional component that an art project should feature. The method they use for data collection will also work for my case if I would like to create an interactive tool for visualizing aggregated statistics, unlike Personas’ personal perspective, I will probably need to build some infrastructure like We Feel Fine does, to support this kind of data mining.
We Feel Fine does not trace down to personal details, but they have all the data available to do so. This could also be an extra point that I would like o address in my project, is the easiness of data replication. Once the information is out there, there is no way back. You can take back one of your blog posts that you regret that you posted from your site, but there is no way to take it back from all kinds of crawlers all over the internet. People are not allowed to make mistakes anymore, and not a lot of people are aware of this. That changes the rule of sharing information and you probably would like to think twice before posting anything intimate to the internet. This is not to say people should be paranoid about data collection agents/devices/softwares, it is part of the mind change that I foresee in a near future, and I would like to explicitly explain in my project.
Ten Thousand Cents
Project website: http://www.tenthousandcents.com/
Ten Thousand Cents is created by Aaron Koblin in collaboration with Takashi Kawashima in 2008. The total labor cost to create the bill, the artwork being created, and the reproductions available for purchase are all $100. The work is presented as an interactive/video piece with all 10,000 parts being drawn simultaneously. The project explores the circumstances we live in, a new and uncharted combination of digital labor markets, “crowdsourcing,” “virtual economies,” and digital reproduction.
Bicycle Built For 2000
Project website: http://www.bicyclebuiltfortwothousand.com/
Bicycle Build For 2000 is created by Aaron Koblin and Daniel Massey in 2009. It is comprised of 2,088 voice recordings collected via Amazon’s Mechanical Turk web service. Workers were prompted to listen to a short sound clip, then record themselves imitating what they heard.
I am putting these two projects in the same category not just because they are from the same author but they both feature crowd-sourcing to create the final product, and the workers were not even told what exactly they are working on. There are two things that I am especially interested in, involving a large group of people, and this unconsciousness in the creation process.
If I could find a proper form of involving people to help revealing the ideas of privacy redefinition, meaning that I can find a minimized task that help me get a clue of what is on people’s mind, distributing these tasks through mechanical turk seems a great idea, and this unconsciousness will also help reinforce the idea of people creating a future without having the big picture in mind.
Track Me Not
Project website: http://mrl.nyu.edu/~dhowe/trackmenot/
TrackMeNot is a lightweight browser extension that helps protect web searchers from surveillance and data-profiling by search engines, created by Daniel C. Howe, Helen Nissenbaum in August 2006. It does so not by means of concealment or encryption (i.e. covering one’s tracks), but instead, paradoxically, by the opposite strategy: noise and obfuscation. With TrackMeNot, actual web searches, lost in a cloud of false leads, are essentially hidden in plain view.
This is a utility tool, that actually deals with the identity issue directly. It relates to my subject of interest because it is providing an answer with an effort of not changing social norms and presumptions and trying to solve a specific identity exposure case. I am not against the attempt but I see this approach as a passive way to look at our issues. My biggest problem is not with large corporates collecting data, I am more worried about not a lot of people care or even know about it.
Resources
Boyd, D. (2007, May 22). Social network sites: public, private, or what?. Retrieved from http://kt.flexiblelearning.net.au/tkt2007/edition-13/social-network-sites-public-private-or-what/
Boyd, D. (2010, January 16). Facebook’s move ain’t about changes in privacy norms. Retrieved from http://www.zephoria.org/thoughts/archives/2010/01/16/facebooks_move.html
Zimmer, M. (2010, January 12). Zuckerberg’s remarks aren’t surprising, nor new, nor true. Retrieved from http://michaelzimmer.org/2010/01/12/zuckerbergs-remarks-arent-surprising-nor-new-nor-true/
Kirkpatrick, M. (2010, January 18). The Facebook privacy debate: what you need to know. Retrieved from http://www.readwriteweb.com/archives/facebook_privacy_explanation_debate.php
Hill, D. (2008, Feburary 11). The City as a platform. Retrieved from http://www.cityofsound.com/blog/2008/02/the-street-as-p.html
Kerr, Ian, Steeves, Valerie, & Lucock, Carole. (2009).Lessons from the identity trail. Oxford University Press, USA.
Work Plan
I have not yet got to a stage where I can work on a detailed work plan. I have several milestone points that I would like to keep. Unfortunately it is not making a lot of sense to me to go more detailed than that at this point.
If I have to switch my thesis idea, I would like to turn in another research paper and work plan by next week (Feb 17) together with new assignments.
Week 5 (Feb 17)
Finish background research, at least get to one narrowed-down but still exciting idea to work on. This is prerequisite to all other components of this project, and I have already spent a great amount of time on research. If I will not be able to nail down anything specific to work on, I would like to keep the research open but switch my thesis project to a practical idea that will fit in the timeline.
At the same time, keep working on background research of another project which I already had a firm idea and a clear vision with, so that
Week 8 (March 10)
Build a bare-bone prototype that complete the structure of the project, leaving details for polishing or working out. If it is an animation, I should have script, storyboard and graphical elements settled. If I will be working on an installation, I should have the algorithm ready, and a bare-bone software program running.