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	<title>lithium flowers bloom &#187; Game</title>
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		<title>TicTacToe Game with Asterisk</title>
		<link>http://leejayxia.com/blog/tictactoe-game-with-asterisk/</link>
		<comments>http://leejayxia.com/blog/tictactoe-game-with-asterisk/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 21:08:42 +0000</pubDate>
		<dc:creator>L.J</dc:creator>
				<category><![CDATA[Redial:Interactive Telephony]]></category>
		<category><![CDATA[asterisk]]></category>
		<category><![CDATA[EAGI]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[TicTacToe]]></category>

		<guid isPermaLink="false">http://leejayxia.com/blog/?p=608</guid>
		<description><![CDATA[and Processing&#8230; Thanks to Dan&#8217;s example codes on the threading multiple callers and socket communication, it&#8217;s not hard to route the AGI scripts to processing. The most effort was actually spent on the player scheduling and game developing (written from scratch). Kinda tired of these white on black UIs but it&#8217;s still the most handy [...]]]></description>
			<content:encoded><![CDATA[<p>and Processing&#8230;</p>
<p>Thanks to <a href="http://www.shiffman.net/p5/asterisk/">Dan&#8217;s example codes</a> on the threading multiple callers and socket communication, it&#8217;s not hard to route the AGI scripts to processing. The most effort was actually spent on the player scheduling and game developing (written from scratch). Kinda tired of these white on black UIs but it&#8217;s still the most handy design for quick prototype.</p>
<p>In the video the game was played between a cellphone and a softphone on Gizmo.</p>
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