My take into the midterm for Nature of Code started from aimless playing with some old codes I made a couple of weeks ago. Not having a concrete idea of a “project” proposal, I decided to apply a Perlin Noise flow field to the fluid pluses I made last week, so that I need not [...]
This is an exercise of creating hundreds of hidden attractors on the screen to pull the particles on the screen so as to create a weaving behavior. When it’s getting denser, the result is getting more interesting. This one looks like moss on the rock. More Play the applet at http://leejayxia.com/processing/noc_weaver/.
Assignment 2 for Nature of Code. Trying to simulate floating effect by creating gravity and buoyancy under the imaginative surface of water (in this case, the middle of the screen). This is a practice of simulating the second Newton’s law by applying acceleration to the particle’s velocity other than directly changing the velocity or location. Play [...]
I played with noise and probability to see what I can get out of the “walker” example for The Nature of Code class. 4 parameters were set up to control my walker group and somehow I’m getting this flies around food / bugs around lamp effect. Parameters: Acceleration of the particle Attraction from the anchor [...]