I’m working with Sebastian and Michael as “visualization” team for the sensor network assignment for this week’s Sociable Objects Workshop. It’s very challenging for the whole class to work on one single project, but so far it went on pretty well. Tasks are split and assigned and we also find ways to work with dependencies [...]
Li and I presented the humons on Wednesday and Thursday in both Redial and Nature of Code class. Although we’ve been playing around for weeks and a lot of people already saw it, it’s still so joyful to see a lot people actually play with it at the same time.
Here’s the video from the nature [...]
“The United States military has been intervening in other countries for a long time. In 1898, it seized the Philippines, Cuba, and Puerto Rico from Spain, and in 1917-18 became embroiled in World War I in Europe. In the first half of the 20th century it repeatedly sent Marines to ‘protectorates’ such as Nicaragua, Honduras, [...]
Did too much soldering today. I’ll just post some screenshots as update for the U.S. intervention history visualization. Since last the most effort regarding this project was spent on figuring out the tech details on building interaction into the spinning globe. I wish I know more about trigs!
Several tips to put down for myself:
- move [...]
Wrapping up what’s happened to the storytelling stickers!
THE READER
The RFID reader is working! It took a while though. I did some search and ended up taking arduino codes from http://blog.formatlos.de/2008/12/08/arduino-id-12/ featuring the AF_SoftSerial library. It’s very well written and comprehensive. The scripts added a kicking off step and a disconnection detection as well. Great work! [...]
and Processing…
Thanks to Dan’s example codes on the threading multiple callers and socket communication, it’s not hard to route the AGI scripts to processing. The most effort was actually spent on the player scheduling and game developing (written from scratch). Kinda tired of these white on black UIs but it’s still the most handy design [...]
Some sketches to play with 3D globe and its motion. I have to made this to see if it makes sense at all if I plot the timeline data long the radius of the globe. Next step is to create better visual elements and put in text captions.
The graph reads from the center to the [...]
I broadened my mainstreaming info project to look into all US military interventions in the past 200 years instead of only nation building attempts for several reasons.
After putting all nation building facts together and categorizing them by countries, it’s still hard for me to reveal some significant patterns among all these attempts for me to [...]
Interested in creating a simple form of “stand alone complex”, I decided to use wolfram’s one-dimension cellular automata as the underneath engine for the monsters. The color, dancing pattern, dancing amplitude are driven by different sets of CA rules.
Play monmon “CA” monster here: http://leejayxia.com/processing/monmonmonster_wolfram/
or on openprocessing: http://openprocessing.org/visuals/?visualID=1326
I spent hours playing with processing monsters last night and ended up with my little monster creation with cellular automata. I was excited about the possibility of creating a “complex” in between chaos and periodical oscillation but still feel confused to create one from scratch. A possible approach could be build a new visual/behavior/whatever upon [...]