Here’s a rough diagram of the drawing machine architecture that I have in mind. I’m building the components from bottom to top. I moved on from the brush stroke and started to work on a set of drawing functions that incorporate the stroke. Currently coverage: moveTo, lineTo, rect, circle the moveTo function is necessary since [...]
My take into the midterm for Nature of Code started from aimless playing with some old codes I made a couple of weeks ago. Not having a concrete idea of a “project” proposal, I decided to apply a Perlin Noise flow field to the fluid pluses I made last week, so that I need not [...]
As continuing playing with particle systems I came up this simple applet of fluid simuation app. Play applet at http://leejayxia.com/processing/noc_fluid or http://openprocessing.org/visuals/?visualID=1047.
Assignment 2 for Nature of Code. Trying to simulate floating effect by creating gravity and buoyancy under the imaginative surface of water (in this case, the middle of the screen). This is a practice of simulating the second Newton’s law by applying acceleration to the particle’s velocity other than directly changing the velocity or location. Play [...]
I’ve been mostly working on viz class and pcom mid term over the weekend. One big thing is I once made the eight-buck-deal RF Link work in the studio, but never succeeded in testing again since I went back to the dorm. I used software serial library to utilize digital pins as serial input/output and [...]