Jabberstamp was almost my initial motivation of getting into physical computing and interactive design. To create a more general purpose sound toy seems a little bit too ambitious for a couple of months, I would still like to put forward and see how far I can push it into. I meant to focus more on [...]
It’s a shame I never wrote about Redial class since it really turned out to be my favorite this semester. Asterisk is so fun to hack around with although so far we’ve just been doing really simple stuff. For the midterm, Li and I teamed up and decided to create an answering bot which you [...]
As continuing playing with particle systems I came up this simple applet of fluid simuation app. Play applet at http://leejayxia.com/processing/noc_fluid or http://openprocessing.org/visuals/?visualID=1047.
This is an exercise of creating hundreds of hidden attractors on the screen to pull the particles on the screen so as to create a weaving behavior. When it’s getting denser, the result is getting more interesting. This one looks like moss on the rock. More Play the applet at http://leejayxia.com/processing/noc_weaver/.
Assignment 2 for Nature of Code. Trying to simulate floating effect by creating gravity and buoyancy under the imaginative surface of water (in this case, the middle of the screen). This is a practice of simulating the second Newton’s law by applying acceleration to the particle’s velocity other than directly changing the velocity or location. Play [...]
I played with noise and probability to see what I can get out of the “walker” example for The Nature of Code class. 4 parameters were set up to control my walker group and somehow I’m getting this flies around food / bugs around lamp effect. Parameters: Acceleration of the particle Attraction from the anchor [...]
At week 1 of toy design class, I grouped with Emeri, Elie and EJ and quick prototyped a drawing toy over the weekend. After ruling out a lot of other possibilities of making a drawing toy like miniature catapult loaded with chalk powder or rolling marbles spitting ink, we came back to the idea of [...]
Light switches are so common that we’ve build unconscious paradigm in them. They are either binary or look like a knob. I was trying not to break the paradigm just to break the paradigm, nor to introduce extra circuits/mechanisms just for the form. That being said, I was trying carefully to address a certain problem [...]